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Author Denault, Alexandre ♦ Kienzle, Jörg
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract This paper presents the core knowledge required to properly develop 2D games in Java. We describe the common pitfalls that can easily degrade graphics performance and show how we achieved impressive frames-per-second display updates when implementing Minueto, a game development framework.
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2003-03-01
Publisher Place New York
Journal Crossroads (CROS)
Volume Number 13
Issue Number 3
Page Count 1
Starting Page 7
Ending Page 7


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Source: ACM Digital Library