Thumbnail
Access Restriction
Subscribed

Author El-Sana, Jihad ♦ Billinghurst, Mark ♦ Hagbi, Nate ♦ Grasset, Raphael ♦ Bergig, Oriel
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF ♦ HTM / HTML
Language English
Subject Keyword Game design ♦ Sketching user interface ♦ Augmented reality
Abstract Sketching leverages human skills for various purposes, such as content authoring. This paper explores the different aspects of sketch-based interaction in augmented reality. We explore the design space of sketching in in-place augmented reality with particular attention to AR games. We propose a contextual model that offers a framework for the exploration of the design space by the research community. We describe different case studies of sketch-based AR games we developed based on our shape-based tracking library and our sketch-based 3-D game engine. We finally present user feedback from our games and introduce guidelines for AR game designers focusing on sketch-based interaction.
Description Affiliation: University of Canterbury/Graz University of Technology, Christchurch, New Zealand (Grasset, Raphael) || University of Canterbury, Christchurch, New Zealand (Billinghurst, Mark) || Ben-Gurion University, Beer-Sheva, Israel (Hagbi, Nate; Bergig, Oriel; El-Sana, Jihad)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 12
Issue Number 3
Page Count 18
Starting Page 1
Ending Page 18


Open content in new tab

   Open content in new tab
Source: ACM Digital Library