Thumbnail
Access Restriction
Subscribed

Author Löwgren, Jonas
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract Interaction design requires many forms of externalization. At certain points in the process, there is a need for design representations that (1) explore the intended use situation in some detail, and still (2) appear tentative enough to afford participation and engagement by intended users and other stakeholders. The designer's task is often to create ideas on the not-yet-existing. The envisioned use situations increasingly involve complicated technology, mobile use and demanding physical environments. Under these conditions, a third requirement on the representation technique is that it (3) allows for expression of ideas and use situations that would be impractical or impossible to create in conventional prototyping techniques. (An obvious example is the observation that lo-fi paper prototypes are of limited use for virtual reality design.)
Description Affiliation: Malmo University (Löwgren, Jonas)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 1999-03-01
Publisher Place New York
Journal interactions (INTR)
Volume Number 11
Issue Number 6
Page Count 6
Starting Page 22
Ending Page 27


Open content in new tab

   Open content in new tab
Source: ACM Digital Library