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Author Chen, Tsung Teng
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Citation analysis ♦ Research framework ♦ Online games ♦ Intellectual structure
Abstract Computer-based games have become an important social phenomenon of modern society. Fast-growing online games are becoming the dominant sector in computer-based games. The development of online games involves many disparate disciplines from the technology, entertainment, and behavior sciences. Attracted by the potential impact of this rapidly growing segment, there is a growing literature addressing this fascinating topic. However, the scope, perspective, and main research themes of online games study are still unclear to date. Therefore, we utilized the intellectual structure technique developed by the information scientist to help clarify the scope and themes of this research domain. We analyzed thousands of relevant literature and tentatively identified 25 main research themes to facilitate the comprehension and study of online games. A research framework is developed by synthesizing the research themes and references. The framework encompasses research areas in network infrastructure, game platform architecture, game applications, player study, ICT mediated social activities, social capital, and game business models.
Description Affiliation: National Tapei University, Taiwan (Chen, Tsung Teng)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 12
Issue Number 1
Page Count 26
Starting Page 1
Ending Page 26

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Source: ACM Digital Library