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Author Coulton, Paul ♦ Lund, Kate ♦ Wilson, Andrew
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Context ♦ User-generated content ♦ Mobile ♦ Location
Abstract Free All Monsters! is a novel, context-aware, location-based mobile game and associated online Web-based portal, which allows players to create content that populates the game. The concept has recently transitioned from an initial prototype debuted at very specific events to an iPhone application that will allow the game to be played anywhere in the world. In this paper we present ongoing research that considers the design issues when location-based games have to accommodate the necessary increase of scale, how emergent behavior manifests within the game, and whether the notion of participation inequality is equally evident in such a system. The results show how new game behavior is emerging from the original prototype and that participation inequality is evident in terms of player profiles. Using these results, suggestions are proposed regarding how designers might overcome such $effects.^{1}$
Description Affiliation: ImaginationLancaster, Lancaster Institute for Contemporary Arts, Lancaster University, Lancaster, UK (Coulton, Paul) || Infolab21, Lancaster University, UK (Lund, Kate) || Blink Media, Huddersfield, UK (Wilson, Andrew)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 11
Issue Number 3
Page Count 13
Starting Page 1
Ending Page 13


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Source: ACM Digital Library