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Author Herring, Donald Grant ♦ Whittinghill, David
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF ♦ HTM / HTML
Language English
Subject Keyword Training ♦ Tutorial ♦ Annotations ♦ User interface ♦ Games ♦ Visual spatial ♦ Controller ♦ Input device ♦ Teaching
Abstract Animated tutorials for controller input sequences in video games will be easier for developers to localize, and therefore more universally accessible across multiple nationalities, if they are designed to rely on purely visio-spatial, text-free communication. However, it has hitherto been unclear whether a lack of text in such tutorials may be associated with lower effectiveness in overall teaching outcomes, given that text may augment the available information. With this in mind, we conducted a between-subjects study in which 42 subjects each played one of two versions of a custom, stand-alone game control tutorial designed to teach character moves for an action/fighting game; both versions contained animated visuals, but one also included onscreen text instructions. We recorded players’ performances in each version by measuring elapsed times, failure counts, demonstration replay counts, and skip counts using software-based logging and combined each player’s data in these categories to create an overall effectiveness index to measure and compare teaching efficacy associated with each version. We compared the means of our data between the version groups using t-tests with results suggesting that people playing the non-text-annotated version performed at least as well, all around, as those playing the text-annotated version and even better in the areas of elapsed time, failure count, and overall score. Though a significant co-factor—player skill/experience—is likely an influence that should be further delineated in future studies, our findings clearly demonstrated that text-free game control tutorials are as good as, if not better than, text-annotated ones.
Description Affiliation: Purdue University, West Lafayette, IN (Whittinghill, David; Herring, Donald Grant)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 15
Issue Number 2
Page Count 19
Starting Page 1
Ending Page 19


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Source: ACM Digital Library