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Author Kanamgotov, Aslan ♦ Conrad, Marc ♦ Koshy, Lyzgeo ♦ Hassan, Adil ♦ Christopoulos, Athanasios
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Situated learning ♦ Virtual worlds ♦ Social networks ♦ Identity
Abstract Virtual worlds can establish a stimulating environment to support a situated learning approach in which students simulate a task within a safe environment. While in previous years Second Life played a major role in providing such a virtual environment, there are now more and more alternative—often OpenSim-based—solutions deployed within the educational community. By drawing parallels to social networks, we discuss two aspects: how to link individually hosted virtual worlds together in order to implement context for immersion and how to identify and avoid “fake” avatars so people behind these avatars can be held accountable for their actions.
Description Affiliation: Department of Computer Science and Technology, University of Bedfordshire, United Kingdom (Conrad, Marc; Hassan, Adil; Koshy, Lyzgeo; Kanamgotov, Aslan; Christopoulos, Athanasios)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 15
Issue Number 1
Page Count 9
Starting Page 1
Ending Page 9


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Source: ACM Digital Library