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Author Swartout, William ♦ van Lent, Michael
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract The pleasures and wonders of gameplay, as well as their deeper lessons, are being applied in fields beyond entertainment as diverse as psychological therapy, experience-based education, and design prototyping.
Description Affiliation: University of Southern California's Institute for Creative Technologies in Los Angeles (Swartout, William; van Lent, Michael)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2005-08-01
Publisher Place New York
Journal Communications of the ACM (CACM)
Volume Number 46
Issue Number 7
Page Count 8
Starting Page 32
Ending Page 39

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Source: ACM Digital Library