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Author Furini, Marco
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Movie games ♦ Architecture ♦ Adventure games ♦ Mobile gaming ♦ Interactivity
Abstract Simple and easy-to-play casual games are flooding the mobile gaming market and are best-sellers on the mobile game charts of several cellphone network operators. Most of the titles are mobile versions of videogames developed in the '80s and '90s, which were also very simple and easy-to-play. In this article we focus on adventure and movie games, a genre simple, easy-to-play, and very popular in the past. We propose a software architecture to easily produce full-motion adventure games for the mobile scenario, and thus potentially transform any modern cellphone into an adventure game console. The games are portable and protected against un-authorized usage. The feasibility of our approach is shown through a prototype player and an evaluation that shows the suitability of the proposed approach for the mobile scenario. The simplicity of our approach along with the ubiquity of modern cell-phones may bring new life to adventure games, which can also become an exciting genre for the current mobile gaming scenario.
Description Affiliation: University of Piemonte Orientale (Furini, Marco)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 6
Issue Number 2
Page Count 16
Starting Page 1
Ending Page 16


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Source: ACM Digital Library