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Author Wilson, Leslie
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Videogame ♦ Entertainment ♦ Education ♦ Children ♦ Creativity
Abstract High quality interactive entertainment is educational and beneficial for children. It transports our children through fantasy to understanding, inspires them and helps them survive in a world of growing complexity.Creativity is one of the most important skills a child can learn. Just like math, language arts, and science, creativity is teachable and essential to a well-rounded personality and tolerant view of the world. More creative thinking in every sphere will go a long way towards improving our lives. So let's design games that teach creativity and computer science bound together in that unique new art form called "interactive entertainment."
Description Affiliation: (Wilson, Leslie)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 1
Issue Number 1
Page Count 7
Starting Page 1
Ending Page 7

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Source: ACM Digital Library