|Source||ACM Digital Library|
|Publisher||Association for Computing Machinery (ACM)|
|Subject Keyword||Videogame ♦ Entertainment ♦ Education ♦ Children ♦ Creativity|
|Abstract||High quality interactive entertainment is educational and beneficial for children. It transports our children through fantasy to understanding, inspires them and helps them survive in a world of growing complexity.Creativity is one of the most important skills a child can learn. Just like math, language arts, and science, creativity is teachable and essential to a well-rounded personality and tolerant view of the world. More creative thinking in every sphere will go a long way towards improving our lives. So let's design games that teach creativity and computer science bound together in that unique new art form called "interactive entertainment."|
|Description||Affiliation: www.mothergoose.com (Wilson, Leslie)|
|Age Range||18 to 22 years ♦ above 22 year|
|Education Level||UG and PG|
|Learning Resource Type||Article|
|Publisher Place||New York|
|Journal||Computers in Entertainment (CIE) (CIE)|
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