|Author||Dietrich, Carlos ♦ Petrillo, Fábio ♦ Pimenta, Marcelo ♦ Trindade, Francisco|
|Source||ACM Digital Library|
|Publisher||Association for Computing Machinery (ACM)|
|Subject Keyword||Electronic games ♦ Problems in game development ♦ Survey ♦ Postmortems ♦ Game development|
|Abstract||Despite its growth and profitability, many reports about game projects show that their production is not a simple task, but one beset by common problems and still distant from having a healthy and synergetic work process. The goal of this article is to survey the problems in the development process of electronic games, which are mainly collected from game postmortems, by exploring their similarities and differences to well-known problems in traditional information systems.|
|Description||Affiliation: Institute of Informatics, Federal University of Rio Grande do Sul, Brazil (Petrillo, Fábio; Pimenta, Marcelo; Trindade, Francisco; Dietrich, Carlos)|
|Age Range||18 to 22 years ♦ above 22 year|
|Education Level||UG and PG|
|Learning Resource Type||Article|
|Publisher Place||New York|
|Journal||Computers in Entertainment (CIE) (CIE)|
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