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Author Ntina, Chrysanthi C. ♦ Ma, Xiaohan ♦ Deng, Zhigang
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format HTM / HTML
Language English
Subject Keyword Casual gamers ♦ Team strategy forming ♦ In-game communication ♦ Multiplayer gaming ♦ Mobile games ♦ And gaming experience
Abstract In this paper, we experimentally study a new type of multiplayer mobile game for casual gamers by introducing the concept of online, team-based strategy forming via visual-only in-game communication. The game is deployed to 12 users, formed as three teams (four players per team), in order to study team-based cooperation and competition that they can develop over time and explore new game design concepts. By analyzing both subjective and objective data collected through online logs, questionnaires, and post-game interviews, we find a number of implications and insights that could be used to guide design of similar types of mobile casual games in the future. In addition, how various gaming elements (e.g., ideal number for team-based game play, user interfaces) can be utilized to design better mobile casual games is also discussed.
Description Affiliation: University of Houston, USA (Ntina, Chrysanthi C.; Ma, Xiaohan; Deng, Zhigang)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 11
Issue Number 3
Page Count 16
Starting Page 1
Ending Page 16


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Source: ACM Digital Library