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Author Kunz, Andreas M. ♦ Nescher, Thomas
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF ♦ HTM / HTML
Language English
Subject Keyword Tracking ♦ Entertainment ♦ Consumer products ♦ Redirected walking
Abstract Today's computer games provide a realistic visual output combined with a convincing sound sensation. However, another important perception channel, the proprioceptive sensation, is insufficiently addressed. In particular the perception of spatial distances, which is typically supported by a real walking experience, is not yet integrated into existing games. However, walking is sensed by our limbs both in a proprioceptive way (joints, muscles etc.) and through skin surface sensors. This article describes an approach that could lead to a new quality of future computer games by integrating spatial awareness through the sensation of real walking.
Description Affiliation: ETH Zurich, Switzerland (Kunz, Andreas M.; Nescher, Thomas)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 9
Issue Number 3
Page Count 4
Starting Page 1
Ending Page 4

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Source: ACM Digital Library