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Author Burtnyk, N. ♦ Wein, M.
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Skeleton control ♦ Computer generated animation ♦ Stick figure animation ♦ Interactive skeleton ♦ Key frame animation ♦ Interactive graphics
Abstract A significant increase in the capability for controlling motion dynamics in key frame animation is achieved through skeleton control. This technique allows an animator to develop a complex motion sequence by animating a stick figure representation of an image. This control sequence is then used to drive an image sequence through the same movement. The simplicity of the stick figure image encourages a high level of interaction during the design stage. Its compatibility with the basic key frame animation technique permits skeleton control to be applied selectively to only those components of a composite image sequence that require enhancement.
Description Affiliation: National Research Council of Canada, Ottawa, Canada (Burtnyk, N.; Wein, M.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2005-08-01
Publisher Place New York
Journal Communications of the ACM (CACM)
Volume Number 19
Issue Number 10
Page Count 6
Starting Page 564
Ending Page 569

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Source: ACM Digital Library