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Author Tori, Romero ♦ Nakamura, Ricardo ♦ Bernardes, João ♦ Calife, Daniel ♦ Tokunaga, Daniel
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Game engine ♦ 3d user interfaces
Abstract The goal of the work described here is to integrate a 3D input device, the Wii controller, and enJine, a didactic engine, motivated by the growing use of 3D interfaces. This article discusses how this increases enJine's didactic and technological potential, and details the adopted solution as a layered architecture. Two interaction styles were tested with the implemented solution. Test results show a variety of data about the controller, confirming that this solution works as desired and that using it to modify a game so it can use the WiiMote as its input device is a simple task.
Description Affiliation: Escola Politécnica da Universidade de São Paulo - USP, São Paulo, SP-Brazil (Bernardes, João; Nakamura, Ricardo; Calife, Daniel; Tokunaga, Daniel; Tori, Romero)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 7
Issue Number 1
Page Count 19
Starting Page 1
Ending Page 19


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Source: ACM Digital Library