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Author LaMarca, Anthony ♦ Consolvo, Sunny ♦ Smith, Ian
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Social mobile applications ♦ Mobile phones ♦ Mobile gaming ♦ Place lab ♦ Gaming business models
Abstract We are developing a new multiplayer pervasive game, called The Drop, designed to be compelling to play and yet practical to deploy in real-world settings. In The Drop, two teams use mobile phones to play a version of "capture the flag," where one team hides a virtual "briefcase" in a public place and the other team attempts to find it within a specified amount of time. If the team that is searching for the briefcase finds it within the game's time limit, they win; otherwise, the team that hid the briefcase wins. In this article we explain how the game is played, then discuss the technical, social, and business challenges we have faced while creating and implementing it.
Description Affiliation: Intel Research, Seattle, WA (Smith, Ian; Consolvo, Sunny; LaMarca, Anthony)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 3
Issue Number 3
Page Count 1
Starting Page 4
Ending Page 4


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Source: ACM Digital Library