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Author Kavakli, Manolya ♦ Szilas, Nicolas ♦ Barles, Jason
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Human computer interaction ♦ Narrative intelligence ♦ Narrative structures ♦ Behavior engine ♦ Interactive drama ♦ Agents ♦ Interactive narrative ♦ Virtual characters ♦ Template-based natural language generation
Abstract Interactive fiction and adventure video games are narrative genres which provide the player with the option of acting as the main character of the story. However these genres do not fully match the expectations of their authors and readers because the player cannot deeply affect the storyline. This article describes a system integrating highly interactive narrative structures in a real-time 3D environment. Based on a theoretical foundation of narrative and drama, an interactive drama engine (IDE) has been implemented. It comprises an action calculus system, a text-generation system, a behavior engine, an animation engine as well as an innovative adaptive user interface. The IDE is demonstrated with two scenarios.
Description Affiliation: Tecfa, University of Geneva and Virtual Reality Systems Lab, Macquarie University, Australia (Szilas, Nicolas) || Virtual Reality Systems Lab, Macquarie University, Australia (Barles, Jason; Kavakli, Manolya)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 5
Issue Number 1


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Source: ACM Digital Library