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Author Duffy, Jill
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format HTM / HTML
Language English
Abstract Pennsylvania-based Tandem Learning designs training and education programs, with an emphasis on games-based learning and alternate reality games, for a wide variety of organizations and corporations. Founded by Koreen Olbrish, CEO, and Kristen Cromer, vice president of learning design, the company has been creating and rolling out e-learning content since 2008. Here, the two co-founders speak about what kinds of things they see and hear being repeated from one client to the next, as well as how they know a client is truly ready to take on a games-based learning approach.
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Discussion
Publisher Date 2011-09-01
Publisher Place New York
Journal eLearn (ELERN)
Volume Number 2010
Issue Number 12

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Source: ACM Digital Library