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Author Nieuwdorp, Eva
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Pervasive computing ♦ Interactive environment ♦ Terminology ♦ Ubiquitous computing ♦ Research discourse ♦ User-centered design ♦ Ubiquitous gaming ♦ Pervasive gaming ♦ Games ♦ Multi/mixed media ♦ Hardware ♦ Discourse analysis ♦ History of computing ♦ Interactive and reactive computation ♦ Gaming ♦ Portable devices (e.g. ♦ laptops ♦ personal digital assistants) ♦ Information theory
Abstract In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to ambiguous definitions in both the discourse on computing and gaming, this term has become theoretically entangled with others. This has led to multiple definitions, and also, in the case of gaming, to the neglect of the different perspectives in which a game can be pervasive. In the current nascent stage of research into pervasive gaming, in which attempts are being made to theorize this concept, I argue for an analytical overview of the use of the term pervasive in order to understand the different perspectives in which it is used.
Description Affiliation: University of Utrecht, Institute for Media and Representation, The Netherlands (Nieuwdorp, Eva)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 5
Issue Number 2


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Source: ACM Digital Library