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Author Cheok, Adrian David
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract ACM SIGCHI International Conference on Advances in ComputerEntertainment TechnologyACE2004 Dear Editor,As we know, the field of computer entertainment technology hasaroused great interest recently amongst researchers and developersin both academic and industrial/business fields as it is dulyrecognized as showing high promise of bringing on exciting newforms of human computer interaction. Now deemed deserving of bothserious academic research, as well as major industry and businessuptake, techniques used in computer entertainment are also seen totranslate into advances in research work ranging from industrialtraining, collaborative work, novel interfaces, novel multimedia,network computing and ubiquitous computing.Hence, in June 2004 there will be a conference entitled the ACMSIGCHI International Conference on Advances in ComputerEntertainment Technology ACE 2004. The purpose of this conferenceis to bring together academic and industry researchers, as well ascomputer entertainment developers and practitioners, to address andadvance the research and development issues related to computerentertainment.It will fulfill the need for a conference which satisfies theneeds of both the academic researcher to have a formal and rigorouspeer-review forum for publication, as well as the industryprofessional wanting to have updated information on topics whichaddress hard research issues which are not possible to explore inthe day-to-day commercial environment. Furthermore active demo,exhibition, and poster sessions will provide an excitinginterchange between researchers and practitioners.ACM, will be publishing all accepted papers in the proceedings,and the conference is fully sponsored by ACM SIGCHI. A programcommittee comprising over 60 of the leading researchers in thefield will be reviewing the submissions. To recognize outstandingresearch in the field, there will be various prizes and awardsgiven for the most outstanding submissions. Furthermore, the toppapers will be selected for revision and review for the leadingpublication ACM Computers in Entertainment Magazine.The following, non exclusive, topics are called for: ComputerEntertainment and: Art and Media, Augmented / Mixed Reality,Avatars and Virtual Action, Evolutionary Platforms / Hardware,Graphics Techniques, Haptics, Interfaces, Military Training /Simulation Applications of Games, Mobile Entertainment, MobilePhones, Narratives, Networking, New Genres, New Standards, NovelHardware Devices, Physics / AI, Social Computing, Sound andMusic.Prospective authors are now invited to submitPapers/Posters/Demos electronically via the conference website by 5th February 2004Sincerely,AdrianDavid CheokNationalUniversity of Singapore
Description Affiliation: National University of Singapore (Cheok, Adrian David)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 2
Issue Number 1
Page Count 1
Starting Page 3
Ending Page 3

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Source: ACM Digital Library