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Author Vorderer, Peter ♦ Weber, Rene ♦ Ritterfeld, Ute ♦ Fernandes, Sangeeta
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract In February 2003, the JASON Foundation for Education supportedan interactive show, the Immersion Institutes Exploration: SeaLions, intended to enhance children s understanding ofscience; it played at three different theaters throughout the US.The production, provided by Immersion Studios Inc., involved about2000 students, mostly from ages 9 to 14. During the two-week event,a random sample of students and their teachers participated in anassessment of the show, including aspects of usability,entertainment experience, and impact on learning. About a monthlater, a follow-up was undertaken to complete the evaluation.Results demonstrate that the show was highly appreciated by boththe participating students and teachers: The usability aspect ofthe show was satisfying; the technology was found to be suitablefor all age groups involved, and the entertainment experience wasclearly intense. Students reported a high learning impact; thisopinion was reinforced by the teachers. The follow-up results,however, did not provide proof of long-lasting recall of factsembedded in the show. But it did provide some surprising evidencethat students gained detailed knowledge about show-related facts,raising the question whether such a show can be used to makestudents become more interested in a topic.
Description Affiliation: University of Southern California (Ritterfeld, Ute; Weber, Rene; Fernandes, Sangeeta; Vorderer, Peter)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 2
Issue Number 1
Page Count 1
Starting Page 11
Ending Page 11


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Source: ACM Digital Library