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Author Breazeal, Cynthia ♦ Gray, Jesse ♦ Hoffman, Guy ♦ Brooks, Andrew G. ♦ Lockerd, Andrea ♦ Lee, Hans
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Computer-based entertainment ♦ Teaching as play ♦ Teaching with play ♦ Gaming ♦ Autonomous humanoid robot ♦ Personal robots
Abstract Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect that the principal manifestation of the robots' entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching <i>as</i> play and teaching <i>with</i> play.
Description Affiliation: Robotic Life Group, MIT Media Laboratory (Brooks, Andrew G.; Gray, Jesse; Hoffman, Guy; Lockerd, Andrea; Lee, Hans; Breazeal, Cynthia)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 2
Issue Number 3
Page Count 1
Starting Page 10
Ending Page 10


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Source: ACM Digital Library