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Author Howard, Todd ♦ Wolff, Richard S. ♦ Junkert, Levi ♦ Folden, Dwayne ♦ Panique, Michael ♦ Lopez, David ♦ Jackson, Trent ♦ Tiensvold, Rianon ♦ Oudshoorn, Michael J. ♦ Julian, Eric
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Mobile devices ♦ Wireless networks ♦ Computer architecture ♦ Computer games
Abstract Current aircraft cabin systems utilize a wired network topology and offer only limited passenger entertainment services. In this article we explore the feasibility of utilizing a wireless network to reduce cabin wiring and reconfiguration costs and to provide passengers with a high-quality entertainment experience, including personalized video and audio as well as state-of-the-art computer games. The problem is to determine whether this is feasible given the computer system demands of state-of-the-art network-based games, combined with the design constraints imposed by the aircraft cabin environment and the bandwidth demands of streaming video. These constraints have both hardware and network design factors. In both cases, the study assumes functionality that would be commercially available in the 2008 timeframe and beyond. We develop several architectures, and through a combination of emulation and simulation, assess the viability of each alternative. We show that a highly distributed architecture, utilizing trends in mobile gaming devices and high-speed (802.11a/n) wireless LANs, together with MPEG-4 encoded video, yield a promising approach to providing passengers with a highquality entertainment.
Description Affiliation: Montana State University, Bozeman (Folden, Dwayne; Jackson, Trent; Panique, Michael; Tiensvold, Rianon; Wolff, Richard S.; Howard, Todd; Julian, Eric; Junkert, Levi; Lopez, David; Oudshoorn, Michael J.)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 5
Issue Number 1


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Source: ACM Digital Library