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Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract Today's technologies are shaping the way children live, learn, and play. Technologies can provide a wealth of meaningful new experiences and support children's exploration of their neighborhoods, other cultures, and even the universe. Technologies are changing what it means for children to read a book, play a game, or listen to music. Innovative tools can also foster communication, collaboration, storytelling, and creativity among children.
Description Affiliation: U.S. Census Bureau, Suitland, MD (Hourcade, Juan Pablo) || University of Maryland, College Park, MD (Druin, Allison)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Publisher Date 2005-08-01
Publisher Place New York
Journal Communications of the ACM (CACM)
Volume Number 48
Issue Number 1
Page Count 3
Starting Page 32
Ending Page 34


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Source: ACM Digital Library