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Author Callow, Mark ♦ Beardow, Paul ♦ Brittain, David
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract One thing that becomes immediately apparent when creating and distributing mobile 3D games is that there are fundamental differences between the cellphone market and the more traditional games markets, such as consoles and handheld gaming devices. The most striking of these are the number of delivery platforms; the severe constraints of the devices, including small screens whose orientation can be changed; limited input controls; the need to deal with other tasks; the nonphysical delivery mechanism; and the variations in handset performance and input capability.
Description Affiliation: Superscape (Brittain, David) || Eccosphere (Beardow, Paul) || Hl Corporation (Callow, Mark)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2010-04-01
Publisher Place New York
Journal Queue (QUEUE)
Volume Number 5
Issue Number 7
Page Count 11
Starting Page 40
Ending Page 50


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Source: ACM Digital Library