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Author Landay, Susan
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract In Part II of this three-part series, Susan Landay explores the range of games and "interactivities" that can easily be created and posted for online learning reinforcement; selection criteria for the various offerings; plus some features and benefits of a few reputable, cost effective solutions. Part III looks at tools for web conferencing, as well as learning-management systems
Description Affiliation: Trainers Warehouse (Landay, Susan)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2011-09-01
Publisher Place New York
Journal eLearn (ELERN)
Volume Number 2010
Issue Number 6

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Source: ACM Digital Library