Access Restriction

Author Musse, Soraia Raupp ♦ Barros, Leandro Motta
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Keyword Interactive storytelling ♦ Strips-like planning systems
Abstract Interactive storytelling (IS) is an important research topic in the broader area of interactive digital entertainment. Research in IS focuses in the search for techniques that allow the creation of systems that can generate stories that change as a consequence of a player's actions. There have been numerous articles attempting to reach this goal by employing a planning algorithm as part of the solution, but they typically do not discuss in detail why a given planning algorithm was used. Given this reality, this article makes two main contributions. First, it proposes an initial set of criteria that can be used to evaluate how well a given planning algorithm fits IS systems. Second, on the basis of these criteria, it presents an analysis using available planning systems.
Description Affiliation: Universidade do Vale do Rio dos Sinos, Brazil (Barros, Leandro Motta; Musse, Soraia Raupp)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2008-03-01
Publisher Place New York
Journal Computers in Entertainment (CIE) (CIE)
Volume Number 5
Issue Number 1

Open content in new tab

   Open content in new tab
Source: ACM Digital Library