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Author Yang, Yi
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Abstract What 's the difference between game-based learning and gamification? When shall I use game-based learning and when shall I use gamification? Many instructional designers and instructors struggle in differentiating those two terms and debate on which learning strategy to choose. The article will reveal the answers to these questions and posit three questions for instructional designers and instructors to consider to help them make the decision.
Description Affiliation: Franklin University (Yang, Yi)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2011-09-01
Publisher Place New York
Journal eLearn (ELERN)
Volume Number 2014
Issue Number 11

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Source: ACM Digital Library