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Author Froschauer, Josef ♦ Merkl, Dieter ♦ Arends, Max ♦ Goldfarb, Doron
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Copyright Year ©2013
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword 3D virtual world ♦ Serious games ♦ Art history ♦ Game-based learning
Abstract Games have become an integral part of today's culture, most obviously among younger people. At the same time, learning games have proved that they can be a source of enjoyment and are, if well-made, powerful tools for communicating knowledge. For cultural heritage projects targeted to raising the awareness of the general public, the integration of interactivity and innovative storytelling techniques can be supporting elements to capture their target audiences' enthusiasm. In particular, games that deal with art history have particular flaws in integrating motivating elements. This observation led us to the development of the 3D online learning game, ThIATRO, that immerses the player an exhibition and, as a side-effect communicates knowledge of art history concepts to the player. Its playful approach not only increases motivation to learn but also raises interest in art history and cultural heritage in general. We provide an overview of the design ideas behind ThIATRO and summarize the results of evaluations conducted with a group of 14-year-old pupils in a classroom environment. The results indicate that ThIATRO changes the player's aesthetic response and allows him or her to perceive art on a deeper level.
ISSN 15564673
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 2013-05-01
Publisher Place New York
e-ISSN 15564711
Journal Journal on Computing and Cultural Heritage (JOCCH)
Volume Number 6
Issue Number 2
Page Count 15
Starting Page 1
Ending Page 15

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Source: ACM Digital Library