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Author Kwon, Ted Taekyoung ♦ Kang, Ah Reum ♦ Kim, Hyun-chul ♦ Park, Juyong ♦ Kim, Huy Kang ♦ Son, Seokshin
Source ACM Digital Library
Content type Text
Publisher Association for Computing Machinery (ACM)
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Massively multiplayer online game ♦ Social network analysis ♦ Quantitative social science
Abstract We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.
Description Affiliation: Korea University, Seoul, South Korea (Kang, Ah Reum; Kim, Huy Kang) || Kyunghee University, Seoul, South Korea (Park, Juyong) || Seoul National University, Seoul, South Korea (Son, Seokshin; Kim, Hyun-chul; Kwon, Ted Taekyoung)
Age Range 18 to 22 years ♦ above 22 year
Educational Use Research
Education Level UG and PG
Learning Resource Type Article
Publisher Date 1993-07-01
Publisher Place New York
Journal ACM SIGCOMM Computer Communication Review (CCRV)
Volume Number 41
Issue Number 4
Page Count 2
Starting Page 414
Ending Page 415

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Source: ACM Digital Library