Access Restriction

Author Harpold, Terry
Source CiteSeerX
Content type Text
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Desktop Computing Interface ♦ Visual Field ♦ Doesn Get ♦ Lara Croft ♦ Graphical User Interface ♦ Donkey Kong ♦ Recent Example ♦ Abstract Space ♦ Early Command-line Computer Interface ♦ Psychological Commonplace ♦ Fundamental Spatial Tropology ♦ Permeable Field ♦ Spatial Regime ♦ Empty Space ♦ Tomb Raider Iii ♦ User Keyboard ♦ Computer Gaming ♦ Human-computer Interaction ♦ Design Trajectory ♦ Direct Manipulation ♦ Finely-rendered Space ♦ Newly-released Mac O
Description Proceedings of SIGGRAPH
Consider a design trajectory, figured on one end by the screens of early command-line computer interfaces and ColecoVision’s Donkey Kong ™ (1981), and on the other, by the more complex and finely-rendered spaces depicted in Tomb Raider ® III: The Adventures of Lara Croft (1999), and Apple’s newly-released Mac OS X. Lara Croft runs, jumps, tumbles, and blasts away at her opponents in visual fields which are more subtle and perspectivally sophisticated than those inhabited by Mario and Donkey Kong. The responses of the images shown on the screen to the user’s keyboard, gamepad or joystick have been enormously enhanced, in both quickness and variety. But the fundamental spatial tropology – the tropology of space: abstract space, empty space, space that doesn’t get in the way of the player or her agents on the other side of the glass – remains consistent, from the earliest to the most recent examples of both desktop computing interfaces and computer gaming. The conceptual and psychological commonplace that grounds play in the domains inhabited by Mario and Lara, and the principles of “direct manipulation ” in the graphical user interface, is the assumption of a permeable field of agency, essentially free of substance or resistance – or marked only by
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Article
Publisher Date 2001-01-01