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Author Ritchie, Graeme
Source CiteSeerX
Content type Text
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Creative Program ♦ Guiding Principle ♦ Creative Mechanism ♦ Creative Achievement ♦ Particular Computer Program ♦ Relevant Attribute ♦ Formal Criterion ♦ Computational Mechanism ♦ Theoretical Proposal ♦ Computer Program
Description In exploring the question of whether a computer program is behaving creatively, it is important to be explicit, and if possible formal, about the criteria that are being applied in making judgements of creativity. We propose a formal (and rather simplified) outline of the relevant attributes of a potentially creative program. Based on this, we posit a number of formal criteria that could be applied to rate the extent to which the program has behaved creatively. A guiding principle is that the question of what computational mechanisms might lead to creative behaviour is open and empirical, and hence we should clearly distinguish between judgements about creative achievements and theoretical proposals about potentially creative mechanisms. The intention is to focus, clarify and make more concrete the debate about creative programs. 1 Introduction The goal of this paper is to set out some of the issues relevant to assessing whether a particular computer program has been, or is be...
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Article
Publisher Date 2001-01-01
Publisher Institution Proceedings of the AISB’01 Symposium on Artificial Intelligence and Creativity in Arts and Science