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Author Gleicher, Michael
Source CiteSeerX
Content type Text
Publisher Academic Press
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Particular Attention ♦ Constraint-based Motion Editing Method ♦ Human Motion ♦ Artistic Asset ♦ Comparative Analysis ♦ Temporal Constraint ♦ Different Technique ♦ Explored Category ♦ Term Per-frame Inverse Kinematics ♦ Constraint-based Technique ♦ Specific Spatial Feature ♦ Computer Animation ♦ Active Research Area ♦ Stunning Success
Description Tools for assisting with editing human motion have become one of the most active research areas in the field of computer animation. Not surprisingly, the area has demonstrated some stunning successes in both research and practice. This paper explores the range of constraint-based techniques used to alter motions while preserving specific spatial features. We examine a variety of methods, defining a taxonomy of these methods that is categorized by the mechanism employed to enforce temporal constraints. We pay particular attention to a less explored category of approaches that we term per-frame inverse kinematics plus filtering, and show how these methods may provide an easier to implement system that has many of the benefits of other approaches. 1 Introduction The proliferation of different techniques for creating motion for computer animation, coupled with the needs to best utilize these artistic assets, has made motion editing a rapidly developing area of research and development. T...
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Article
Publisher Date 2001-01-01
Publisher Institution In Hyeong-Seok Ko and Normal Badler, editors, Proceedings of the Symposium on Human Modeling and Animation