Access Restriction

Author Bushman, Brad J. ♦ Anderson, Craig A.
Source CiteSeerX
Content type Text
File Format PDF
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Hostile Expectation ♦ General Aggression Model ♦ Violent Medium Increase Aggression ♦ Personality Social Psychology Bulletin Bushman ♦ Violent Video Game ♦ Main Character ♦ Nonviolent Video Game ♦ Several Decade ♦ Ambig-uous Story ♦ Poten-tial Conflict ♦ Aggressive Thought ♦ Potential Interpersonal Conflict ♦ Pres-ent Research
Abstract Research conducted over several decades has shown that violent media increase aggression. It is now time to move beyond the question of whether violent media increase aggression to answer-ing the question why violent media increase aggression. The pres-ent research tested whether violent video games produce a hostile expectation bias—the tendency to expect others to react to poten-tial conflicts with aggression. Participants (N = 224) played either a violent or nonviolent video game. Next, they read ambig-uous story stems about potential interpersonal conflicts. They were asked what the main character will do, say, think, and feel as the story continues. People who played a violent video game described the main character as behaving more aggressively, thinking more aggressive thoughts, and feeling more angry than did people who played a nonviolent video game. These results are consistent with the General Aggression Model.
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study