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Author Chellali, Amine ♦ Dumas, Cédric ♦ Milleville, Isabelle
Source CiteSeerX
Content type Text
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Direct Haptic Communication ♦ Efficient Common Frame ♦ Conventional Method ♦ Novice Performance ♦ Motor Skill ♦ Needle Insertion ♦ Many Application ♦ Haptic Communication Paradigm ♦ Collaborative Motor Skill ♦ Common Frame ♦ Deep Understanding ♦ Volunteer Student ♦ Motor Skill Transfer ♦ Virtual Environment ♦ Human Haptic Interaction ♦ Hand Guidance Metaphor ♦ Haptic Information ♦ Challenging Issue ♦ Haptic Communication ♦ Experiment Show ♦ Human-human Haptic Collaboration
Description Motor skills transfer is a challenging issue for many applications such as surgery, design and industry. In order to design virtual environments that support motor skills learning, a deep understanding of humans ’ haptic interactions is required. To ensure skills transfer, experts and novices need to collaborate. This requires the construction of the common frame of reference between the teacher and the learner in order to understand each other. In this paper, human-human haptic collaboration is investigated in order to understand how haptic information is exchanged. Furthermore, WYFIWIF (What You Feel Is What I Feel), a haptic communication paradigm is introduced. This paradigm is based on a hand guidance metaphor. The paradigm helps operators to construct an efficient common frame of reference by allowing a direct haptic communication. A learning virtual environment is used to evaluate this haptic communication paradigm. Hence, 60 volunteer students performed a needle insertion learning task. The results of this experiment show that, compared to conventional methods, the learning method based on haptic communication improves the novices ’ performance in such a task. We conclude that the WYFIWIF paradigm facilitate expert-novice haptic collaboration to teach motor skills.
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Article
Publisher Date 2010-01-01
Publisher Institution In proc. of the International Conference on Web Virtual Reality and 3D worlds