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Researcher Sivak, Seth ♦ Sivak, Mark ♦ Isaacs, Jacqueline ♦ Laird, Jay ♦ Mcdonald, Ann
Source CiteSeerX
Content type Text
File Format PDF
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Metaversal Studio ♦ Prototype Board Game ♦ Game Objective Set ♦ Active Learning ♦ Environmental Issue ♦ New Pedagogical Strategy ♦ In-class Play ♦ Graduate Thesis ♦ Graduate Engineering Student ♦ Board Game ♦ Team Competition ♦ Engineering Student ♦ Standard Lecture Practice ♦ Social Issue ♦ Business Student ♦ Current Generation ♦ Automobile Supply Chain ♦ Engaged Manner ♦ Digital Technology ♦ Game Structure ♦ New Opportunity
Abstract There is a need for new pedagogical strategies to educate the current generation of engineering students who are still typically taught using standard lecture practices. The desire to address complex technological and social issues in an engaged manner inspired the development of a prototype board game created to raise the awareness of environmental issues in engineering. The board game, Shortfall, was designed as part of a graduate thesis for in-class play by undergraduate and graduate engineering students as well as business students. The game structure was based on team competition of “companies ” in the automobile supply chain, with the game objective set to achieve the highest profit. In 2005, it was evident that developments in digital technology allowed new opportunities to engage students in collaborative and active learning. A team of engineers, educators
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Thesis