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Author Qu, Huamin ♦ Qiu, Feng ♦ Zhang, Nan ♦ Kaufman, Arie ♦ Wan, Ming
Source CiteSeerX
Content type Text
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Ray Tracing Height Field ♦ Discrete Grid Ray ♦ Ray Tracing ♦ Novel Surface Reconstruction ♦ Elevation Data ♦ Different Level ♦ Height Field ♦ Available Flexibility ♦ Hybrid Method ♦ Height Field Surface ♦ Rectangular Grid ♦ Reconstruction Method ♦ Hybrid Rendering Method
Description We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discrete grid ray tracing. Our algorithm exploits the 2.5D nature of the elevation data and the regularity of the rectangular grid from which the height field surface is sampled. Based on this reconstruction method, we also develop a hybrid rendering method which has the features of both rasterization and ray tracing. This hybrid method is designed to take advantage of GPUs newly available flexibility and processing power.
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Article
Publisher Date 2003-01-01
Publisher Institution PROCEDINGS OF COMPUTER GRAPHICS INTERNATIONAL