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Author Stone, Peter ♦ Veloso, Manuela
Source CiteSeerX
Content type Text
Publisher Springer Verlag
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Sensory Input ♦ 29-team Robocup-97 Tournament ♦ Unpredictable Interval ♦ Adversarial Behavior ♦ Real-time Domain ♦ Noisy World ♦ Cmunited-97 Simulator Team ♦ Cmunited-97 Approach ♦ Individual Skill ♦ Soccer Server System ♦ Noisy Sensory Information ♦ Challenging Multiagent ♦ Interagent Communication ♦ Real Time ♦ Several Level ♦ Full-team Collaborative
Description . The Soccer Server system provides a rich and challenging multiagent, real-time domain. Agents must accurately perceive and act despite a quickly changing, largely hidden, noisy world. They must also act at several levels, ranging from individual skills to full-team collaborative and adversarial behaviors. This article presents the CMUnited-97 approaches to the above challenges which helped the team to the semifinals of the 29-team RoboCup-97 tournament. 1 Introduction The Soccer Server system [5] used at RoboCup-97 [2] provides a rich and challenging multiagent, real-time domain. Sensing and acting is noisy, while interagent communication is unreliable and low-bandwidth. In order to be successful, each agent in a team must be able to sense and act in real time: sensations arrive at unpredictable intervals while actions are possible every 100ms. Furthermore, since the agents get local, noisy sensory information, they must have a method of converting their sensory inputs into a good w...
In Hiroaki Kitano, editor, RoboCup-97: Robot Soccer World Cup I
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Article
Publisher Date 1998-01-01