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Author White, Sean ♦ Feng, David ♦ Feiner, Steven
Source CiteSeerX
Content type Text
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Design Space ♦ Trade-off Amongst Speed ♦ Augmented Reality ♦ Important Role ♦ Several Alternative Method ♦ Different Coordinate System ♦ Within-subjects User Study ♦ Important Aspect ♦ Qualitative Feedback ♦ Shake Menu ♦ Hybrid Approach ♦ Linear Menu ♦ System Control ♦ Radial Menu ♦ Physical Object ♦ Tangible Augmented Reality ♦ Presentation Technique ♦ Together Transformation ♦ Point Towards ♦ Menu Op-tions ♦ Possible Advantage ♦ Coordinate System ♦ Baseline Tech-nique ♦ Present Several Illustrative Application ♦ Information Presentation
Description Menus play an important role in both information presentation and system control. We explore the design space of shake menus, which are intended for use in tangible augmented reality. Shake menus are radial menus displayed centered on a physical object and activated by shaking that object. One important aspect of their design space is the coordinate system used to present menu op-tions. We conducted a within-subjects user study to compare the speed and efficacy of several alternative methods for presenting shake menus in augmented reality (world-referenced, display-referenced, and object-referenced), along with a baseline tech-nique (a linear menu on a clipboard). Our findings suggest trade-offs amongst speed, efficacy, and flexibility of interaction, and point towards the possible advantages of hybrid approaches that compose together transformations in different coordinate systems. We close by describing qualitative feedback from use and present several illustrative applications of the technique.
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Article
Publisher Date 2009-01-01
Publisher Institution In: Proceedings of the Eight IEEE International Symposium on Mixed and Augmented Reality