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Author Stone, Peter ♦ Veloso, Manuela
Source CiteSeerX
Content type Text
Publisher MIT press
File Format PDF
Language English
Subject Domain (in DDC) Computer science, information & general works ♦ Data processing & computer science
Subject Keyword Unfriendly Environment ♦ Robotic Soccer ♦ Memory-based Learning ♦ Memory-based Supervised Learning Strategy ♦ Agent Performs ♦ Random Variation ♦ Continuous Domain ♦ Learned Instance ♦ Continuous-valued State Attribute ♦ Training Situation ♦ Intelligent Agent ♦ Continuous Function ♦ Memory Model ♦ Specific Task ♦ Nondeterministic Variation ♦ Different Weight
Description Learning how to adjust to an opponent's position is critical to the success of having intelligent agents collaborating towards the achievement of specific tasks in unfriendly environments. This paper describes our work on developing methods to learn to choose an action based on a continuous-valued state attribute indicating the position of an opponent. We use a framework in which teams of agents compete in a simulator of a game of robotic soccer. We introduce a memory-based supervised learning strategy which enables an agent to choose to pass or shoot in the presence of a defender. In our memory model, training examples affect neighboring generalized learned instances with different weights. We conduct experiments in which the agent incrementally learns to approximate a function with a continuous domain. Then we investigate the question of how the agent performs in nondeterministic variations of the training situations. Our experiments indicate that when the random variations fall with...
Educational Role Student ♦ Teacher
Age Range above 22 year
Educational Use Research
Education Level UG and PG ♦ Career/Technical Study
Learning Resource Type Article
Publisher Date 1996-01-01
Publisher Institution ADVANCES IN NEURAL INFORMATION PROCESSING SYSTEMS 8